PC right now in the mod community? I understand the desire of console players to share in these things, but I would also think if they have any experience with Bethesda games, they'd know that the base (unfortunately-named "vanilla") games themselves often stress consoles to their limits.they must realize mod content is going to be a huge dice roll. Can I ask if there is some manner in which one such as myself can support the betterment of the mod community?Įdit: Also, is there such a problem with console v. My ability to adjust and modify content myself is entirely limited to pinpointing which mod is causing me to crash or have problems and then disabling it, crossing my fingers it gets fixed if I like it. I have to admit I'm exclusively in the "see mod I like, try it, see 1) if it works 2) if I like it in execution" crowd. Pardon my ignorance, but is this your post that you linked? Original mod authors can pack the mods as ba2 files to prevent others from unpacking and modifying them and upload the console DRM versions to conventional mod sharing sites while uploading a non-DRM version to Bethesda.Net Afterwards it can be programmed to either shut down the game or cause one's save to become corrupt over time if the warning is ignored repeatedly. Once a stolen mod file is loaded, it will pop up in-game saying that it is a stolen mod. A set of python based scripts can be put into mods as a form of DRM. Some things are being strongly considered for adoption by the mod community too.